Bauducco Panettone
CHRISTMAS THEMED CGI
CHRISTMAS THEMED CGI
Photorealistic illustration for digital and print ads
The problem and the goal
During my period with Notan 3D Studio, advertising agency AlmapBBDO commissioned us to render a photorealistic digital illustration for their bakery client Bauducco.
The art director already had a clear image and provided us with a couple of rough illustrations.
The concept: a Christmas scene made out of models "cut and assembled from a Bauducco Panettone opened paper package".
Early sketch provided by the ad agency. This scene is happening on a kitchen table covered with flour
My role
Designer, modeler
Responsibilities
Objects designing and modeling
When
August 2014
I was in charge of sketching and modeling basic shapes for the characters running around the Christmas scene, while six other artists handled the buildings and kitchen background.
Once the client signed off on everything, we used those models to set up the shot.
The panettone loaf itself was the only physical element. We integrated it, along with a cut slice, directly into the digital scene we were building.
Starting off • Pre-modeling
Studying the roughs and sketches
Studying materials
Draw cut out shapes
Painting and coloring the cuts
Art directors usually have a pretty clear vision of what they want the final piece to look like. So, the first step is to dive into the agency's rough layout and sketches, figure out what they're going for, and try to capture that core vibe.
A color sketch that shows better how the whole scene is illuminated
Materials exploration
Even before you start modeling, it's best to surround yourself with as many references as you can find for different materials, textures, and colors.
We usually pull generic reference images online and run some studio tests to use as visual guides for the next steps.
How is kraft paper texture? And how does it look like when torn?
How dried fruits bounce or absorb light?
How is this paper when backlit?
How flour spreads and granulates?
Modeling
Defining general shapes
Lighting options
Assembling the elements
Shapes
Studies and general shape modeling go hand in hand, with details added as you go. A handy 3D modeling trick is to turn on a reflective surface display, which makes it much easier to spot where shapes need a little extra polish.
Lighting the scene
While shaping the general forms, we drop a few lights into the scene. These virtual lights are physically correct - meaning they simulate light just like a real-world photo studio. That lets us dial everything in so it matches the vibe of the original sketches.
Further down the process there will be a window. Also, the paper texture coming through in backlight
Paper cutouts ready. They are still without the paper texture, though.
Assembling the elements
Composing steps
Just like most design work, CGIs go through a tons of iterations before reaching the final render. Different artists build different elements and pull them into a shared file. Adjustments are slow by design - the software has to crunch heavy calculations for the light, materials, and lens distortion. So, even simple test renders can take hours.
Once the basic 3D objects are arranged and rendered, the output files head over to Photoshop. We layer them together for post-production: color-correcting, aligning, touching up, cleaning, and blending everythign into a cohesive whole.
We keep tweaking and polishing the final image until it looks like it was shot in a real photography studio.
Colors and textures are made by combining together dozens of settings for each object (like reflectiveness, roughness, environment lighting, light bounce from objects around). Fine-tuning all these variables and finding a balance is the secret to get the desired final image.
Final render • Delivered images
After this image was delivered, the agency changed the brief and asked for some more tweaks
This is the final image approved by the client
Conclusion • Learnings
What seemed like a straightforward project took a bit of a turn near the end. Stripping all the color from the elements meant the client's new rewuest added some extra time for the studio.
This whole experience just reaffirmed our workflow, which already builds in regular check-ins with the client to make sure the project keeps moving in lockstep with their expectations.
Let's connect.
Looking for a digital designer to join your team?
I bring a solid background in graphics, a real sense of ownership, and a lot of curiosity.
Reach out and let's see what we can build together.